![]() I see them in other entertainment and I think we have a unique way of presenting it with a game like this, where maybe we don't have all the answers but I think it's good to get people thinking.” I really enjoy thinking about those big questions. But we ask some big questions in the game – the kind that people have asked when they look to the sky, you know? ‘What's out there?’ Why are we here? How do we get here?’ And we get into science, we get into religion. What have we found? What are we unlocking? At one point the narrator reveals, ‘What you found is the key to unlocking everything’. And our hope is that each player feels like they could say, here's who I want to be in this universe – and then we're giving them an outlet to express that.” “So we have one story that we're telling, and then we have a lot of other ones, like we love to do. It’s kind of like Skyrim in terms of the structure of the game, where you're going to be who you want to be, and then there's different factions that you can join, and really carve your own path. There are a lot of factions in the game but that's the main one that you'll become a part of. It's like NASA meets Indiana Jones meets the League of Extraordinary Gentlemen, a group of people that are still searching for answers. And Constellation is this kind of last group of space explorers. TH: “Well, the game is set about 300 plus years in our own future. Let’s start with the obvious questions: Who are we? Where are we? And what is Constellation? Every button, I think, is labelled in the ship.” TH: “Right? We spent a lot of time on that cheese sandwich, getting the right sheen on a piece of space cheese. Salami and cheese sandwiches, by the look of it. We want to know what all the buttons do – we model all the buttons. But if you walk into a place where there’s stuff everywhere, we sweat the details there. ![]() “If you look at the world around us, people think landscapes – and there's a lot of landscape. We start with the world and questions like, what do they eat? What do they write with? How do they order their books? One is to show you that even though this is a game set in space, it still has a lot of lived-in character and things that you would expect from our games. Todd Howard: “Well, yes, it's two things. Is this a deliberate ploy to get a guessing game going? The studio is now owned by Microsoft as part of the Xbox company's $7.5 billion acquisition of Bethesda's parent company, ZeniMax.Firstly, there are a lot of blink-and-you’ll-miss-them incidental details in the clip. Starfield is in development at Bethesda Game Studios, the developer behind Skyrim and Fallout 4. ![]() Harnessing the power of next-gen technology and built on the all-new Creation Engine 2, Starfield takes you on a journey through space as you strive to answer humanity’s greatest mystery." "In this next-generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom. What appears to be the key art for StarfieldĪ news post on the Xbox blog reveals the official description for Starfield: Get in a ship, explore the galaxy, do fun stuff," Cheng said. "For me, Starfield is the Han Solo simulator. More than that, Starfield is about hope, our shared humanity, and searching for the answers to life's greatest mysteries."īethesda managing director Ashley Cheng told The Washington Post that Starfield is basically a "Han Solo simulator. ![]() Howard added: "Starfield is a next-generation role-playing game where you'll be who you want, go where you want, experience our stories, and forge your own. ![]()
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