![]() ![]() Like No Remorse, No Regret was a third person shooter that required the player to use a mix of strategy, cunning and good ‘ole brute force to achieve his goals. ![]() These tie-ins and even some cleverly recycled dialogue from Star Wars worked to hold the interest of the player and make the experience more enjoyable. For instance, the game uses the same calendar system as in Wing Commander and a newspaper article in the game mentions SHODAN and the disaster that took place at Citadel Station which was the setting for System Shock 1. While some of the designers denied that the Crusader universe shared a common lineage with other Origin Systems titles, such as Wing Commander and System Shock, there does appear to be some loose connections. While No Remorse established the backdrop for the action, No Regret allowed the game designers to develop various aspects of the Crusader universe in greater detail. Unfortunately, for the evil leaders of the WEC, our hero decides to work with the resistance to exact his own form of run-and-gun justice against his former employer. This sudden change of heart greatly disappoints the leaders of the WEC and he is slated for termination. The “silencer” at the centre of the Crusader series turns against the regime when he refuses an order to kill innocent civilians. ![]() The soldiers in the game are known as “silencers” because they systematically eliminate rebels and those who dare speak out against the corrupt WEC regime. The two games in the Crusader series (No Remorse and No Regret) pit a renegade soldier against a corrupt and brutal empire…err… I mean government, known as the World Economic Consortium (WEC). This game remains a true classic in the world of isometric tactical combat and even now, more than a decade later, many players are still discovering the fun of this venerable title. By Andy Mills, 20 July 2012 Back in 1996, I spent weeks playing one of the last great PC games of the DOS era – Crusader: No Regret. ![]()
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