![]() Since we want our new kingdom to be part of the Empire of Britannia, we first find the beginning of that title in landed_titles.txt: For example, suppose we want to make a de jure Kingdom of Northumbria containing northern England. Creating new counties requires modifying the map, but kingdoms may be split up or counties moved to different duchies easily. Landed titles are organized in a hierarchy, with each king title containing its de jure duchies, and so forth. K_mytitle_adj Paradoxian Paradoxien Paradoxier Paradoxiano xĪnd now you have a proper name for your title. K_mytitle Paradox Paradox Paradox Paradox x In our example, we are creating the titular Kingdom of Paradox: Now you can add, for reference, a comment header so you know where is each language, and then the code and name of your new title as well as the adjetive for that title. It must be a CSV file, so the name could be something like mymod.csv. So create a new file in the /localisation/ folder. Probably, you want the title to be named other than Kingdom of k_mytitle, so we need to add some localisation. (For more details, see Dynasty modding § Coat of Arms.) They may however be used in the same way as in normal coat_of_arms tags if so desired. The other values here are set to 0, since this is a full-color coat of arms rather than using the assigned colors. the 9th image counting starts at 0) in norse_pagan arms texture number 2 will be displayed instead. This tells the game that when a pagan ruler holds the title, rather than displaying the normal coat of arms, arms number 8 (i.e. For example, the Duchy (Kingdom) of the Isles ( d_western_isles) uses the following code: These are defined using the pagan_coa tag in much the same way as a normal coat_of_arms tag, and in a similar manner to barony arms. Titles can have a special coat of arms set which is used instead of the main arms when held by a pagan character. However, full-color coats of arms similar to those used by higher tier titles can be achieved for baronies by using dedicated entries in Coats of arms.txt (using color = 0 to prevent it from assigning colors), in a similar manner to the dynasty arms included in the Dynasty Shields DLCs and the coats of arms for certain titles when held by pagan characters (see below). The religion line defines which kind of Coat of Arms should be used.Įven if an image file matching a barony's name is present in the flags folder, baronies will not use it. See Dynasty modding § Coat of Arms for details on what these values mean. Template, texture, emblem, texture_internal, color1, color2, color3 #template texture emblem texture_internal color1 color2 color3 The first (explicit) system is formatted as follows:Ī simple string of numbers in the following format may also be used: A coat_of_arms tag is used within the title's tag, which may be defined in two ways. While baronial coats of arms are generally auto-generated by the game, custom arms may be applied to a barony title using the same system as dynasty coats of arms. While the game will run if a title (above barony) has no coat of arms file, other coats of arms may behave unexpectedly and be assigned to the wrong titles. If you don't want to create a coat of arms now, you can just copy another file. In our example, the file should be named k_mytitle.tga. Custom coats of arms must be saved as 24-bit 128×128 pixel TGA images and saved in that folder with the same name as the custom title. The coat of arms of titles above barony level are not generated ingame like those of dynasties, but instead are premade and loaded from the /gfx/flags/ folder. ![]() (Others titles' CoAs will also be incorrectly assigned.)Īdding a coat of arms ![]() However, the title's name will be k_mytitle and the coat of arms (CoA) will be the same as the rebels. This is enough to add the title to the game, and it may now be granted to a character using console commands. This can be added to the default landed_titles.txt or any other plain text file in the /common/landed_titles/ folder. įor example, to create a kingdom-tier title which will be colored in yellow in the map, the following code may be used: The color2 modifier changes the secondary color of your border. The title can take two color modifiers color and color2, which is optional. Remember you must take the decimal code and not the hexadecimal one. You can see a non-exhaustive list of colors on Wikipedia. Remember that you can't create pure titular baronies: First you decide the tier and select the proper prefix. You can make a basic titular title in a really easy way. ![]()
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